
For those of you who loathe setting up complex constraints, here’s a tool that does all the heavy lifting for you. ZVP Parent Master by Paolo Dominici for Maya 8.x and higher. It comes recommended by several good looking people at the 11SecondClub. Trdprty_tungsethTangentĪnimation Tangent by Nathan Tungseth – this popular but unfortunately named script makes your animation curves… look nice. DJRivet gives allows you to constrain to nurbs or polygon surfaces, with a few suprising added features like subobject to subobject constraints. Maya, in all of its functionality, has many boggling feature gaps, one of those being a quick and easy way to constrain objects to sub-objects. Any kind of rivet tool is a must have, but the follicle based DJRivet is one of the most popular. DJ RivetĭJ Rivet, by David Johnson for Maya 7.x and up. Watch your hatred for Maya rendering disappear with IK Render View. The best part of this tool is that it performs the render on your screen, so you can see the realtime results. IK render performs preview renders in sequence and saves your files to the specified locations, no messing about with project settings. If you ever suffer from Maya render apoplexy, this is an excellent go-to tool. This script renders image sequences through render window.” A solution for to people like me who hate rendering in Maya. “Sometimes batch render does not work but render view window renders perfectly. IK Render View Renderer, by Cyberika for Maya 2011-2015.
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Free and commercial versions available from MGLand 13. Touted by industry professionals around the world, this one is definetly worth a look. Possibly most noteworthy of the features is animRescue, which is a simple, lightweight method of backing up any and all changes to your animation, to be restored at anytime should your system crash. The result was the famously useful MGTools, which includes timesavers for just about every part of the workflow, including animation.

MG Toolsīy Miguel Winfield for Maya 7.0 and up – One day, somewhere out there, Winfield decided to cull all of his Maya tools together into one massive set and release it online. Put simply it’s a way to move channels from one object to another while maintaining connections, also allows you to quickly reorder attributes in an intuitive way. AttributeManĪttributeMan, by dwalden74 for Maya 5.x and up – Not so much Maya Animators tool as it is a rigging tool – but very useful. Never missing a chance to use the word “Arsenal”, I present to you these useful scripts, essential tools or secret weapons of Maya Animators.
